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HKXLJJ

Solo · FREE PLAY

Forty Thieves Solitaire

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Solitaire
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Game guide · HKXLJJ

The Forty Thieves Solitaire playbook

Before making a move, check the cards in view. Build eight suit foundations from ace to king. Select cards directly on the tableau and work through a full solo deal. Use another round to revisit a decision. A clear plan starts with the current position. Move one card at a time; build down in the same suit. Empty columns accept one card. Check the relevant controls before continuing.

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering.

Give this approach a try

Before making a move, check the cards in view. Select a face-up card and then the destination pile or Empty slot. Use another round to revisit a decision.

The objective of a round

Build eight suit foundations from ace to king. The same rule applies on a phone and on a computer. Work at your own pace.

Follow these playing steps

  1. Move one card at a time; build down in the same suit. Empty columns accept one card.
  2. Select a face-up card and then the destination pile or Empty slot.
  3. Move exposed cards onto suit foundations in the stated rank order.
  4. Undo reverses a choice. New deal shuffles again.

The controls to know

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Take the next action only when the current step is clear. Use the rule sheet as a reference.

Work through an example

A club 5 can move onto a club 6, but a whole run cannot move together. Check the relevant controls before continuing.

A useful caution

Work at your own pace. Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Take the next action only when the current step is clear.

Further help with the game

What is the aim?

Build eight suit foundations from ace to king. Before making a move, check the cards in view. Take the next action only when the current step is clear.

How do I use the controls?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Begin with the objective. The same rule applies on a phone and on a computer.

Which format is available?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. A clear plan starts with the current position. Return to the explanation when a decision is unclear.

What should I check before a move?

Random deals are not guaranteed solvable. A hint is a legal move, not a winning strategy. Before making a move, check the cards in view. The same rule applies on a phone and on a computer.

Can you give an example?

A club 5 can move onto a club 6, but a whole run cannot move together. Take a moment to read the table. Check the relevant controls before continuing.

What completes a round?

Build eight suit foundations from ace to king. Keep the active rule in mind. The same rule applies on a phone and on a computer.

Which controls should I use?

Click or tap cards and piles. Wide tableaus scroll inside the game; use Undo, Hint and New deal where shown. Use the rule sheet as a reference. Return to the explanation when a decision is unclear.

Which version is played here?

Two decks, ten columns, single-pass stock, no recycle. Free solo play, no wagering. Treat this as a chance to practise one rule. Take the next action only when the current step is clear.

Does play involve an account or cash?

No. Play is free, without registration, deposits, bets or cash prizes. Take a moment to read the table. Use another round to revisit a decision.

What completes a round?

Build eight suit foundations from ace to king. A clear plan starts with the current position. Take the next action only when the current step is clear.

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